![]() ![]() The scanning, uploading, and distribution of this material via the Internet or via any other means without the permission of the publisher is illegal, and punishable by law. GURPS Arabian Nights is copyright © 1993, 2006 by Steve Jackson Games Incorporated. Pyramid, GURPS Arabian Nights, and the names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license. GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. No changes or updates from that edition were made, but we have appended all known errata to the end of the document. This PDF is a scanned copy of the last printed edition of GURPS Arabian Nights. There are a thousand and one journeys in GURPS Arabian Nights! This fascinating book describes both the real and the fictional world of the Arabian Nights, its tumultuous history, the religions that define its culture, beasts of fact and fantasy, outlandish magic, and unique campaign ideas. and Islam held off the Frankish invasion. Fight in the Crusades, when Western chivalry sought to free the Holy Land. Voyage with Sinbad or ride with Marco Polo in search of the riches of the Orient. Confront a shapeshifting djinn, or cast spells that move mountains and tame fantastic beasts. sultans, poets, merchants, and the original Assassins – all this and more can be found in GURPS Arabian Nights. OPEN SESAME! Flying carpets and magic lamps. ![]()
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